Insights

App 市場營銷

Here’s the problem. You can have the best app in the world, but if no-one can find it on the App stores, you’re missing out on thousands of potential users. The solution is App Store Optimization, often known as ‘ASO’. Here are 5 things you need to know. 1. ASO has two main goals When optimizing your App Store listing, we need to divide the process to focus on the two main objectives. (a) Increase your discoverability This ensures that potential users can find your app in the App Stores when searching for certain keywords or by browsing different categories — such as games, news, utilities, etc. The main ways to increase your discoverability is by optimizing your title, keyword field, and description. (b) Increase your conversion rate By increasing your conversion rate, you ensure that more people who view your app, download it. The main ways to do this is by optimizing your title, icon, description, screenshots, reviews & ratings, and video. 2. The App Store and the Google Play store algorithms are very different The App Store and the Google Play store have different contributing factors which affect their algorithms. This means that they analyse different aspects of your listing to determine your rankings. The major difference is how both of the stores source the keywords to rank you for. The App Store has a keyword field in your iTunes connect account where it picks up your keywords. While for the Google Play store, it takes your keywords from your app’s description in your listing. The other main difference is backlinks. Backlinks are external links to your app listing on the web. For the Google Play store, the more you have, the higher in the rankings you’ll climb. As Google uses this factor to verify social proof and credibility. Apple, however, doesn’t take this factor into consideration at all. The algorithm only takes into account everything within the store itself. 3. Choose the most effective keywords wisely It is important to pick the right keywords when optimizing your app listing. Take time to research your target users and competition. Use tools like searchman.com, appannie.com, and sensortower.com to find the optimal keywords to rank for. Don’t just pick the keywords with the highest search volume. If they have high competition, and your competition has more downloads than you, it’s unlikely that you’ll be able to beat them in the search results. Once you choose your keywords, you need to embed them into your listing on the App stores. Title For both the App Store and the Google Play Store, you should embed the keywords into your title. A common mistake is to use a really short title and to miss out on the extra characters which are available. Don’t make it too long, though, as users won’t be able to see all of it in the search results! Keyword Field For the App Store, you also need to embed your keywords into your iTunes connect account’s ‘Keyword Field’. You can use 100 characters here so you have plenty of space to test different keywords. For the U.S store, there’s a special growth hack which allows your to use up to 200 characters. Contact me to learn more about this! It is important to note that duplicated words don’t count so pick and choose your keywords wisely. Also, don’t use spaces after your keyword, use commas. And after your comma, don’t include a space after it. This will waste your available characters. The list is only visible to Apple so your users will never see it. Description For Google, you need to embed your keywords into your description. The best industry practice is to place your main keyword 5 times in your description to ensure that Google captures it. It is important to note that if you use this keyword more than 5 times, Google will flag this as ‘spam’ and it’s unlikely that you’ll reach the top rankings for the keyword. 4. Encourage Users to Leave Ratings & Reviews It’s quite simple, the higher ratings & reviews you have, the further you’ll climb in both of the App Stores. Obviously, if you have low star ratings and poor reviews, it’s unlikely that someone will want to download your app. Therefore, Apple and Google demote your rankings. If you have a lot of users, but they’re not leaving reviews, embed features into your app which encourage people to submit them, like the pop-up below. If your friends and family haven’t downloaded your app and left a positive review / rating yet, that should be your first task to boost up your stats. If you’re a large company, it’s a common trend to ask all of your staff to do the same. These little growth hacks can have a big difference in your rankings! 5. ASO takes time App Store Optimization is not a quick solution. Just like Search Engine Optimization, its web cousin, it takes time. It’s not an overnight process. Done correctly, ASO is a process which needs to be constantly monitored and optimized over a period of time. The best industry practice is to optimize your listing every two weeks. By doing so, you’ll see which keywords are doing well and which are not. Analyse the results and use this data to remove poorly performing keywords and add in new ones to test. Luckily for those who invest time and money into ASO, most apps out there still don’t bother with it, so there’s a big opportunity to acquire their users. Most app developers pick their keywords without doing sufficient research and also write their descriptions without thinking about how to structure it optimally, with their keywords embedded the right amount of times. Not only should you track your own keyword rankings, but you should also be tracking your competitors. See which keywords they are ranking for and test embedding them into your app listing to see if they give you a boost in rankings, too. More and more apps are being added onto the platforms every day. So, don’t let

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It was great to be back at the Taipei Game Show which took place from 19th — 24th January 2017. It’s one of our favourite game shows of the year as we have a strong client base and following in the Taiwanese market. Three of us attended the show — Carlos Lau, Rain Cheng, and myself (Daniel Lo). Our schedule was jam packed with meetings with many mobile app gaming publishers. It was awesome to lots of old faces from last year and meeting plenty of exciting new companies, too! It’s a testament to our strong product offerings, that not only did we generate lots of leads of mobile apps which need our help, but we all closed several deals on the spot, too! Not many companies can do that, especially in the competitive Taiwanese industry. Building strategic partnerships is the key to growing any business — especially in a B2B company like GoGoChart. We met several potential partners from around the world, and spent quality time, educating them on how we can help their clients acquire more users through the app stores at low effective CPIs. In the Taiwanese market especially, we have several competitors, so most of the gaming publishers we spoke to knew about type of services we offer.However, as our company emphasis is to ensure that not only do we have the best tech team and provide a safe and reliable service.But we also offer the best customer support, which enables us to keep acquiring more and more clients from our competitors and receive new referrals from existing clients every day. The show overall was a great spectacle with both B2B and B2C sections. The Taiwanese LOVE their gaming as you can see by the packed crowds surrounding the booths. An incredible total of 430,000 people visited the show over the few days! Virtual Reality games are booming right now, as I’m sure you’re well aware, and we didn’t see any signs of this trend slowing down. We noticed more and more VR games coming out, drawing rave reviews from lots of the industry experts. Sony, as always, had a huge presence and drew lots of attention from the eager crowds. Especially for their new games “Horizon Zero Dawn,” “NIOH” and “Gran Turismo Sport”. Unfortunately, though, I was too busy in meetings to test out the games, but looking on from the outside, the visuals were extremely impressive! As well as the big publishers, there were lots of indie developers too — all looking to showcase their games and grab the world’s attention. There was a big asian presence, as expected with many from Hong Kong, Japan, and Taiwan. But there were also several from the U.S and Europe, too. Again showing that not only is TGS one of the best shows in Asia, but of the world, as well. After talking with both mobile user acquisition managers and the CEO’s of major gaming publishers, our team realised the importance of providing CUSTOM built packages. Many people kept telling me again and again, that they’re getting fed up of being sold ‘one size fits all’ service, which weren’t specifically tailored to them. This is one of our main strengths. As we believe in always taking the time to understand our client’s SPECIFIC needs BEFORE we ever recommend a solution. This explains why our ‘Keyword Search’ services are really popular at the moment, as each campaign is individually tailors to allow you to acquire high-quality users who are actively searching for an app, just like yours. Instead of the alternative and using push advertising, and pushing your advert onto a prospect who most likely won’t ever spend any money! Each year, the app industry is getting more and more competitive. So, the only way to beat your competition is to experiment and test new and alternative methods to acquire users.

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After participating in nearly all of the biggest global gaming shows, the Tokyo Game Show (TGS) was the only one missing from the list. With it being TGS’s 20th anniversary, and promising to be bigger and better than any of their shows before, we knew we had to attend. The show ran from the 15th — 18th of September, with the first two days being B2B and the last two being B2C — with an estimated 400,000 people attending! A record 614 companies exhibited, including the big global player — Sony, Sega, Konami, Capcom, Bandai Namco, 6Waves, and Square Enix. The venue was an enormous convention centre in Chiba, on the outskirts of Tokyo. It was split into over 10 different sections including, Latin America, Europe, Asia, Indie Games, Business Solutions, and Business Matching System areas. Sony, not surprisingly, had a huge presence and showed off their new Playstation VR, which was extremely impressive! Another of the big attractions was Square Enix’s Final Fantasy XV. They set up lots of games for visitors to play and had fans queueing for hours, just to get a chance to test them. CAPCOM also had an impressive booth and showed their new Resident Evil game and movie collections. During the event, we met with many of the world’s leading mobile gaming app publishers, to discuss how we can help them acquire more users around the world. User acquisition costs have been steadily rising, so now, its more important than ever, to find new ways of acquiring high-quality users, at low effective cost per installs (CPI). As you can tell from the pictures, having scantily-clad girls promoting your game is definitely one the strategies they’re using! We also held meetings with numerous gaming studios, who were showcasing their games to find publishing partners. We explained how our services can help them ‘soft launch’ into new countries, test different markets, and gain valuable user metrics — needed to sell their game, raise investment, or find publishing deals. Japan is one of our biggest markets as the mobile gaming industry is enormous. You only have to spend a few minutes walking around the streets to understand why, as everyone you see is on their phones playing a game. The train system in Tokyo is a unique experience, too. Compared to the ‘Underground’ in London or the ‘MTR’ in Hong Kong, there’s no noise from the passengers. Everyone is dead silent, just looking down at their phones, playing one of the latest gaming apps. Our exhibition booth was packed with mobile gaming companies, from not only Japan, but from Europe, China, and South America, too, all wanting to explore how we could work together. Luckily, we have an international team, otherwise, we wouldn’t have been able to cope with the language barriers!

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2025年9月29日